Raven Software

Raven Software

Computer Games, Middleton, Wisconsin, 53562, United States, 201-500 Employees

ravensoftware.com

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phone no Phone Number: 16*********

Who is RAVEN SOFTWARE

RAVEN SOFTWARE is the developer of numerous award-winning games, including significant contributions to the blockbuster Call of Duty series. Founded in 1990 by brothers Brian and Steve Ra...

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industries-icon Industry: Computer Games

SIC SIC Code: 7372 | NAICS Code: 513210 | Show More

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Similar Companies to Raven Software

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  • 5001-10000 5001-10000
  • 500 Million to 1 Billion $ 500 Million to 1 Billion
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Frequently Asked Questions Regarding Raven Software

Answer: Raven Software's headquarters are located at Middleton, Wisconsin, 53562, United States

Answer: Raven Software's phone number is 16*********

Answer: Raven Software's official website is https://ravensoftware.com

Answer: Raven Software's revenue is $25 Million to $50 Million

Answer: Raven Software's SIC: 7372

Answer: Raven Software's NAICS: 513210

Answer: Raven Software has 201-500 employees

Answer: Raven Software is in Computer Games

Answer: Raven Software top competitors include: Activision

Answer: Raven Software contact info: Phone number: 16********* Website: https://ravensoftware.com

Answer: RAVEN SOFTWARE is the developer of numerous award-winning games, including significant contributions to the blockbuster Call of Duty series. Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty franchise. At Raven, weve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our markets expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything weve been doing since 1990.

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